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秘密修改水晶机制 低地无法传兵高地
太平洋游戏网  2011-10-25 18:11

  暴雪嘉年华虫群之心的华丽内容,又让无数玩家眼前一亮,特别是神族玩家,但是当很多神族玩家还在谈论神族新单位在对战中如何给力时,一个忽略的细节不得不让人吐槽。

  有现场的玩家回来后发帖表示:他有幸在BLIZZCON上试玩SC2的虫群之心对战,然后发现大家都不知道的一个这个细节,而这个细节在暴雪的虫群之心说明内容中并没有明确指出,那就是水晶塔能量范围在低地上不再影响到高地,也就是说神族低地水晶高地地堡Rush的战术说再见,神族要和低地水晶往高地传兵的战术说再见。当然高地往低地传兵还是可以的,光头哥和大卫金在介绍时都没提到这一点,应该是害怕被脸上扔鸡蛋吧。

  试玩玩家在国外论坛发布的信息原文:

  Had a chance to play all 3 races at BlizzCon and there's one change that I haven't seen anyone discuss yet:

  Pylons on the low ground no longer grant power/warpfield to nearby highground. This means a proxy pylon on the low ground next to a cliff will NOT let you warp in units on the high ground. However a pylon on the high ground can still warp in units on the low ground.

  This was not mentioned in the HotS Multiplayer panel w/ Dustin Browder or David Kim, or in the new unit presentation. In fact most people didn't even seem to notice it because they were marveling at how dumb the new protoss units are.

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