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激战2美服9月更新前瞻 元素使职业改动

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作者:178    |    2014-08-25 10:34

激战2美服9月更新前瞻之元素使职业改动篇。火剑4的改动官方是这样解释的,提高火剑4的锁定目标那一下的伤害减少路径伤害,但是元素火剑4的伤害就是来源于唔目标路径的伤害,真在墙角这玩意儿就已经GG了。对此小编的元素表示CNM蛋,这绝壁不是小编说的。

  感谢:CC、小阳、巴比、SA各位的帮助

元素

  特性

  Blinding Ashes

  It will now apply blinding to all enemies struck by skills that burn an area.

  XIII 致盲灰烬

  现在目盲症状作用于燃烧范围内所有敌人

  Lightning Rod

  This trait now triggers on any form of disabled, rather than only when you interrupt an enemy. This means that things like your Earthquake or Static Field will always activate this trait.

  XIII 导雷神针

  控制敌人的时候触发,而非原来的打断施法的时候才触发。

  Elemental Contingency

  Previously this trait was hindered by its cooldowns. Now each attunement will have its own separate cooldown

  XIII 元素偶合 现在每个协调都有单独CD

  技能

  Tornado/Whirlpool

  Previously increased your power levels massively when you entered them meaning that any lingering spells you had outside would also deal bonus damage. We felt this was a bit unfair so we changed the power scale of these elite transforms so they will now no longer increase spell effects you had outside. Damage of each skill in Tornado form have being normalized so you will do at the same or more damage.

  精英技能

  Tornado/Whirlpool

  飓风形态/漩涡形态(水下)

  龙卷风状态下3个技能不再增加法术效果,其伤害数值将统一。

  从官方直播中我们知道,伤害从205增至624,稳固时间增至19½秒(水下状态暂无资料) (下方技能截图)

  Fiery Greatsword

  Fiery Rush damage reduced from the trail by 70% while increased the damage of your ending strike by 140%. Overall you will see much less damage on the trail and a lot more damage on the ending strike. Fiery Rush, Burning Speed, and Burning Retreat will no longer be able to create multiple fields on top of one another when rolling against a wall.

  炽炎巨剑

  炽热冲刺(Fiery Rush)火剑4:火墙(技能留下的火焰路径)伤害减少70%(211降至85),技能结束的时候伤害提高140%(799增长至2550)(当技能在打到人的时候伤害提高140%)

  Fiery Rush

  Burning Speed

  Burning Retreat

  will no longer be able to create multiple fields on top of one another when rolling against a wall.

  炽焰冲刺(Fiery Rush)火剑4

  炽焰疾步

  灼焰翻滚

  这些技能在墙角留下的火痕不能同一时间作用

  Norn Elite Forms won’t being the same either – changes not specified yet (taken from a developer’s chat during twitch stream)

  Glyph of Lesser Elementals and Glyph of Elementals

  now have secondary abilities you can activate. When pressed, the elementals will activate these skills on their next skill usage. This allow you to have more control when using these elementals.

  小型元素雕文元素雕文

  现在有第二段技能可以激活(具体技能官方暂未公布)

  Glyph of Storms

  We wanted this glyph to have a bit more condition feel to it. Added conditions to both fire and air version of this ability (fire storm applies 1 stacking of burning on each target it hits and air will apply 2 stacks of vulnerability for 8s on each target it hits)

  风暴雕文

  给该雕文“火和闪电”增加症状伤害。

  火焰风暴:每个目标增加1层燃烧

  闪电风暴:每个目标增加2层虚弱(持续8秒)

  Signet of Earth

  now applies 5 stacks of bleeding for 7s when used

  大地纹章

  增加5层流血时间7秒

  Signet of Fire

  Base damage increased by 100%

  火焰纹章

  基础伤害增加至284 (下方技能截图)

  Signet of Water/Air

  recharge reduced to 25s

  空气纹章Signet of Air

  流水纹章Signet of Water

  这两个纹章CD从30秒减少至25秒

  Vapor Form

  had a visual update to indicate the difference between itself and Mist Form. Mist Form is completely immune to Crowd control while Vapor Form is vulnerable to them.

  Vapor Form

  视觉更新,完全免疫控制,同时也很脆。

  如有言语描述不当,请在下方留言,谢谢!

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