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受困者是第二幕嚎叫高原地区的一个小型任务。在2009年嘉年华试玩中出现,最终游戏中的任务以及任务名称可能与目前版本有所不同,本任务是那种“营救并保护NPC”式的任务,任务地点在沙漠废土中一个小镇的废墟里。
任务介绍
本任务从NPC士兵处领取,一个卫队长要求玩家找到他失散的人手并帮助他们击退来袭的怪物。在区域内共有五个士兵遭到豹人或是沉沦魔的攻击,每个都相隔几个屏幕那么远。当玩家解救了一个士兵之后他就会跟着玩家并攻击任何进入视线范围内的怪物。在玩家找到了所有五个士兵然后回到卫队长那里的时候,卫队长会给予玩家经验和金币作为奖励。任务最有意思的部分是当玩家获得了任务奖励并离开的时候,会有一大波怪物从沙漠来袭,士兵们会开始大声求救。士兵们所在的位置是一片沙漠中的废墟,废墟的面积大概比一个屏幕要大一点,废墟的两端有两个小门,怪物从小门里一次只能进来一两个,一个门口都是豹人猎手,另一个门口则都是沉沦魔,所以如果你一个人玩的话就要先把一个门口的豹人杀光,然后冲到另外一个门口杀沉沦魔,然后你会听到之前那个门口的士兵开始求救,你又要跑回去杀豹人。。。。。
英文原文
Stranded was a minor quest located in the Howling Plateau area of Act II. It was playtested at Blizzcon 2009, and the version in the final game will probably differ from what was seen in that demo build. (This quest name is tentative, and may be different in the final game。)The QuestStranded is a fairly simple “rescue and defend the NPCs” type mission. It took place in the ruins of a small town in the desert wastes. The quest was given by an NPC soldier, a Captain who asked the player to find the rest of his men and help them fight off the attacking monsters. There were five other soldiers around the area, within a few screens of each other, and each was engaged with some Lacuni or Fallen when spotted. Once each soldier was "rescued" he would run after the player and help fight against any monsters that came into sight. Once all five soldiers were located the player had to run back to the Captain, who gave his thanks and a small reward of experience and gold. Phase TwoThe best part of this quest comes after all the soldiers have been reunited. The Captain thanks you for your help and gives you a reward. A few seconds later, once the player has started to walk away, the soldiers begin shouting for help as a horde of monsters come streaming in from the desert. This assault is a lot of fun to repel since the soldiers are in a large outdoor ruin (the area covers more than one visible screen) with only two narrow gateways leading into it, on opposite sides of the ruins. Thus the monsters can only come in one or two at a time, from two different directions. A single player completing this quest is thus forced to defend one gate, dash over to the other when there's a lull in attackers, dash back when more shouts for help come from the other direction, etc. In the Blizzcon 2009 build, dozens of Lacuni huntresses came in one gate, while dozens more Fallen Imps came through the other. The monsters came in surges, seemingly timed to force a single player to rush back and forth in order to keep the hapless NPCs alive。