- SerB explains his attitude towards forum whiners: out of all the active players (those who play once per month), only 1/10000 are whiners, who try to pretend to be the “voice of the nation”. SerB finds that amusing。
SerB关于论坛牢骚者的看法,除开活跃玩家,只有 1/10000是发牢骚的,还喜欢装作“民族的声音”。SB认为这太有意思了。
- Westfield map was changed (SS: not sure I know how exactly, something about the sloped access from the village near the bridge towards the left base being removed), it was intentional
Westfield 重做了。我们就是这么计划的。SS也不太清楚具体改动。
- the game is changed in big patches (rather then series of small minipatches), because: “That’s the general speed of development. The project is complicated, any changes must be accompanied by serious program testing. That’s not possible when doing frequent minipatches。”
游戏基本上是出大更新包,而不是小更新补丁。这是因为这样做符合开发进度,而且更新的时候我们也需要做测试什么的,太快更新我们办不到。
- it’s possible the possibility to sell Superpershing for gold will come even after 8.7 – it’s necessery to implement the mechanism for that first. “It’s not a complicated mechanism, but as this matter concerns money, it will have to be tested thoroughly。”
你8.7以后卖超潘也是给你金币的。机制并不难做,而且事关钱,我们测试的很严谨。
- SerB on arty: “It was created to limit the heavies and especially heavily armored tank destroyers. The changes were designed to reduce arty effectivity against fast vehicles, while keeping the “heavy tank killer” function。”
SB对火炮的看法:开发的目的本来就是来对重型,重甲TD用的。我们这么削弱就是确保不在出现261怒秒全速502这种情况,但是保持火炮对重甲单位的克制这一特性。
- SerB doesn’t think the shell distribution within the aim circle will change further
SB认为目前的炮弹分布机制不用再改了。
- current maps being developed are mostly based on exotic regions, so that Clanwars maps can use those. Future maps will be more traditional, such as a “USSR city in winter” (this is an example)
嘛,目前开发的地图基本都是外国风景,这样领土战就能用这些图了。将来会开发一些传统风景地图,如冬天的苏联城市。
- there are still issues with making the friendlist and ignorelist longer, when it comes to easy ignorelist cleaning, the developers are waiting for the new reworked chat, they don’t want any temporary solutions
好友名单和黑名单的容量变长还有争议,嘛它们在等新的聊天机制,然后做一个最终解决方案。
- 0.8.6 contains no “hidden” changes in engine fire mechanism
8.6我们没有对着火机制进行改动
PS:我感觉单独说这条和前面关于频繁着火的抱怨有关系,应该是因为炮更准了,打弱点更容易导致油箱和发动机被攻击次数更多,然后着火更频繁而已
- SerB states that FCM50t is doing fine in 0.8.6, players just need to play it properly – as a medium, not as a heavy, it’s sort of “anti-Superpershing”
法国虎王8.6还行啊。这玩意本来就是中型坦克。
- there will be no “spring” special camo implemented
没有春天的特殊涂装。
-there will be no “art of war” competition for arty, because the devs want to nerf it, not make players play it more
没有“战争艺术”这种活动,因为开发组本打算是要消弱,让玩家少玩火炮。
- it’s unlikely that second German TD line will come in upcoming patches, but it will most likely come before the Chinese arty
德系新TD线快来了,应该在中系火炮以前出。
- MM mechanism itself did not change in 0.8.6
8.6分房系统没改。
- the exact percentual effect of the camo net will not be disclosed (it’s not confirmed 0.8.6 camo net gives a 25 percent bonus)
具体的涂装加成效果比例是不会透露的,(确认8.6涂装给25%的加成。)
- Storm is working on new camo system description article Storm
在做新伪装机制的描述文件
- it’s not possible to make the dynamic camera not-optional, because that would mean transferring the camera calculations to the server. If it becomes possible, the camera will become compulsory。