Conclusion
It’s neither good or bad, it is new. Personally, I don’t know. Some parts of this new movement mechanism are very good, especially:
- tank movement is very fluid, tanks no longer get stuck on even small obstacles, let alone rails
- handbrake works (needs the sound effect though)
- different behavior on different terrains
- better terrain passability for lighter vehicles (can climb on obstacles)
结论
说不上好或者坏,个人认为不好说。有些是很好的
——操作很流畅,不再会被小东西卡主,单边可以行使
——手刹效果(应加上音效)
——不同地形上的表现
——LT的地形适应性会更好
Some however are bad – and by bad I mean anything from “needs a tweak” to “WTF is this shit” level:
- no handbrake sound effect as I mentioned (yes, it IS important)
- some surfaces are way too slippery
- braking is way too slow, some vehicles have way too much intertia and players, used to current system will not get used to this easily (they will pass obstacles and get themselves open to enemy fire)
- acceleration of some tanks is much slower (Panzer IV)
- hitting an obstacle (stone, wall, corpse) can make your vehicle seriously change direction, resulting in you being shot because you are suddenly not behind cover anymore
缺点:并没有说这TM是一坨翔的意思
——手刹没音效
——有些路面太滑了
——刹车太慢,有些车惯性太大,从现有系统过度要习惯很难(会导致你开出掩体被集火)
——有些车加速太慢(比如4号)
——撞上掩体会导致车子直接转向,一部分露出掩体被打到
It’s a good start. Personally, I’d remove more inertia from the tanks and fix the obstacles, for starters。
这是好的开始,个人认为应该去掉一些惯性并修复掩体的问题,从刚开始的时候。
作者:皇冠SUGARFREE