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官方终结短伸缩?新物理系统使用感受(2)
新浪游戏  2015-03-02 10:28

  Next feature is the handbrake. As far as I am concerned, it has one major flaw. There is no special sound effect for its use (connected to sliding tracks for example, tank equivalent of “screeching tyres”). As such, it’s pretty hard to determine, whether your tank is already “slipping” or not and therefore it’s also hard to create a perfectly controlled drift. And yes, tanks do drift a lot, especially the light ones, but even for heavy tanks, on some surfaces (Himmelsdorf cobblestones), the tank behaves a bit like on ice – not as bad as in War Thunder, but enough for you to notice and be annoyed. Other than that, the handbrake works exactly as advertised – it locks your track. Some tanks can use it to make VERY sharp hull turns even in lower speed – this might become a balance issue: where you previously managed to destroy an enemy by circling around it, it’s possible that due to this new mechanism, the enemy will keep up with your circling (as I learned the hard way in the AMX-13/90)。

   另一个特色是手刹,据我所知,这玩意有个主要缺点,使用时没有特殊语音提示。(指类似汽车手刹拉下时轮胎产生的尖叫声)。另一个问题是你没法判断你的坦克是不是已经在滑行了所以你很难制造完美的漂移。而且新系统中坦克经常漂移,尤其是LT,即使是HT在冰面等地面状况上也有可能漂移,当然没有WT中表现的那么糟糕但也足够让你注意到并惹恼你。另外就是手刹的效果非常明显,,直接将履带锁住。有些车可以利用这一点作非常大角度的转向即使在低速状态下。这也许会带来一个平衡问题,如果你的主要杀伤手段是绕杀,由于新系统,原来跟不上你的车现在能跟上了。(就像我在1390上体会到的蛋疼感觉一样)

  译者按——加强TD的节奏?

  Speaking of Himmelsdorf – I noticed a very nasty feature of the new physics there. Basically, running into some obstacles (houses, barricades, stones, but even corpses) makes (instead of locking you on them like previously) your tank sort of “bounce” from them, resulting in (sometimes drastic) hull turns – an example: in IS-3, I was going backwards to be stopped by a mound of rubble (you know, one of the ones in the banana corridor on Himmesdorf map). Instead of being stopped by it, the tank “slid” off it, angling the hull by cca 30 degrees, much to the amusement of another IS-3 that was shooting me。

   在锡城我注意到了新系统一个很不好的特性。基本上,开进一些掩体,不再像以前那样能安稳的呆在里面,掩体会给你反弹力从而导致车体旋转。

    例子:我的-3开到一堆碎石后面时,车体不知不觉从掩体边上滑过去并转了30度,而不是像以前一样直接停靠在掩体边上,另外一台射击我的-3动的更厉害。

  Pushing… tanks are now much easier to push around. I don’t have to tell you how annoying it is for lighter tanks. What is strange is that this applies to corpses as well. Actually, it looks good, now corpses are no longer “stones”, they can be thrown around a bit, looks very fancy。

  现在坦克更加容易被推开了,我不知道该如何表达这对LT玩家造成的困扰。奇怪的是这也应用在了尸体上。事实上这看起来不错(译者按——钢铁长城封门战术失效?)事实上看起来还不错,尸体不再是石头了,可以被推动一下,看起来很棒。

  Climbing… the vehicles can get on all sorts of obstacles now. How that will influence the gameplay (for example mediums getting through mountains previously inaccessible), I have no idea. As I mentioned, the movement is much more fluid though, that counts even for overcoming obstacles, that previously made the vehicles swing like mad。

  爬山,现在可以爬上任何一种掩体了,不知道对游戏有什么影响(比如MT开辟新的上山线路什么的)现在还不知道。就像之前提到的移动更加流畅,也包括越过那些之前让车辆疯了似地摇摆的障碍物

  Turning on the roof… I tried to do it several times, including trying to make enemy tanks fall on their roof. Unless you push someone off the clip or some really strange coincidence occurs, it’s not easy to do “just so”. As such, I’d discount this mechanism as mostly marginal, you won’t be tripping vehicles on roofs on regular basis。

   翻车特效——我试了几次,试着让敌人翻车。除非你把某人推下悬崖,否则这不太容易做到,所以我认为这是个极限设置,正常情况下不会出现。

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