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6.82改动更新日志翻译:地形变化翻天覆地
6.82改动更新日志翻译:地形变化翻天覆地

  1 基础改动:

  GENERAL

  Fountain area is now at a higher elevation level

  Fountain vision increased from 1400 to 1800

  Fountain attack range increased from 1100 to 1200

  Fountain True Sight increased from 900 to 1200

  温泉现在处于更高的地面

  温泉视野增加,从1400 加至1800

  温泉的攻击范围从1100增加至1200

  温泉真视范围从900 增加至1200

  Reworked terrain surrounding the Roshan area

  Reworked terrain around the Dire bottom lane

  Reworked terrain below the Top Radiant Tier 1 Tower

  Reworked the area to the left of the bottom Dire Tier 2 Tower

  Moved Dire bottom Tier 2 Tower back very slightly

  Added an alternate path to the north of the bottom lane Side Shop

  Added an alternate path to the right of the bottom Dire Tier 1 Tower

  Added a new ward spot near the bottom Dire Tier 2 Tower

  Added a new ward spot near the top Radiant Tier 2 Tower

  Added a new ward spot between Roshan and the Dire bottom lane

  Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower

  Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower

  重做了roshan附近的地形

  重做了 天灾下路周围的地形

  重做了 近卫上路一塔附近地形

  重做 天灾下路2塔周围地形。

  天灾下路2塔 稍微进行位移

  下路的地精野店北方增加了条可选的逃生路线。

  天灾下路一塔增加了条可选的逃生路线。

  在天灾下路2塔增加一个眼位。

  在近卫上路2塔增加一个眼位

  在roshan与天灾下路之间增加了一个眼位。

  天灾下路的初始兵线现在更靠近天灾一塔

  近卫上路的初始兵线现在更靠近近卫一塔。

  Added a Bounty Rune [?]

  Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune

  Runes are replaced every two minutes if they are not picked up

  Denied creeps now give less experience [?]

  First Blood bonus gold decreased from 200 to 150

  Reworked the bonus area of effect XP

  Reworked bonus area of effect Gold and Streak ending

  Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower

  Tier 2 Tower*s armor increased from 20 to 25

  Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)

  新增加了赏金神符

  赏金神符会给予激活者 50 + 5*当前游戏分钟数 的经验 和20+2*当前游戏分钟数的钱。

  现在河道每两分钟会生成两个神符,其中一个一定是赏金神符。

  神符每两分钟总会刷新,无论是否被拿走。

  被反补的小兵经验更少了。

  一血钱的额外赏钱从200降至150

  重做了经验获取范围。

  重做了终结连杀所获得的额外赏金的机制。

  现在每失去一个1塔,塔符文刷新一次。

  2塔的护甲从20增加至25

  补外塔/中塔/高地/基地塔 的赏金从264/312/358/405 下降至160/200/240/280(反补也变为相应的50%)

  In Captain*s Mode, the 3rd ban phase order is swapped

  Reworked how All Pick works in Ranked Matchmaking

  Picking starts after a 35 second strategy period。

  Teams alternate picking. Whenever it is a team*s turn to pick, anyone on that team can pick for themselves。

  Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn*t selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked。

  Once a selection is made, it immediately switches to the other team to pick.Additional Notes:

  Initial starting team is random, but known at the start of the strategy period。

  If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn’t picked will be assigned a random hero and the turn will resume to the other team。

  队长模式中:3手Ban 换位。

  重做了天梯全阵营选择模式:

  现在在开局35秒钟的策略时间过了之后才可以选英雄。

  两边轮流选,当轮到一方选英雄的时候,这一方所有人都可以选。

  双方各有30秒时间选择,时间一过,没选的人每秒掉2G,持续30秒后没选的人给随机一个,或者30秒内该方有人选英雄。

  每方选一次,选过之后立刻轮到另一方。

  现在载入时是看不到对手ID的,只有在策略时间时才看得到。

  Aegis duration decreased from 6 minutes to 5

  Roshan*s Slam area of effect increased from 250 to 350

  Roshan*s Slam damage increases by 20 every 4 minutes

  Centaur Conqueror*s Swiftness Aura has been moved to Hellbear Smasher

  Hellbear Smasher Attack Time increased from 1.35 to 1.55

  Hellbear Attack Time increased from 1.35 to 1.5

  Centaur Conqueror Attack Time improved from 1.65 to 1.5

  Centaur Courser Attack Time improved from 1.35 to 1.3

  Dark Troll Summoner*s Ensnare duration increased from 1.5 to 1.75

  Satyr Banisher HP increased from 240 to 300

  Satyr Banisher movement speed increased from 300 to 330

  Satyr Banisher attack range reduced from 600 to 300

  Satyr Banisher Base Attack Time improved from 1.8 to 1.7

  Satyr Banisher*s Purge cast range increased from 200 to 350

  Wildwing Ripper*s Toughness Aura now works on Siege units。

  不朽盾 从6分钟将为5分钟。

  roshan 的震击范围从250 增加到350

  rosan 震击伤害 每4分钟增加20

  野怪大人马的迅捷光环 现在转移到地狱熊怪上。

  大熊怪的攻击间隔从1.35 增加到1.55

  小熊怪的攻击间隔从1.35 增加到1.5

  大人马攻击间隔从1.65下降到1.5

  小人马攻击间隔从1.35 下降到1.3

  大巨魔的诱捕持续时间从1.5增加到1.75

  小萨特血量从240增加到300

  小萨特移动速度从300增加到330

  小萨特的攻击范围从600下降到300

  小萨特基础攻击间隔从1.8下降到1.7

  小萨特的净化施法距离从200 增加到350

  大萨特的回血光环现在能作用于攻城车。

  亚巴顿

  Mist Coil mana cost rescaled from 75 to 50/60/70/80

  迷雾缠绕 耗魔 从75 平衡至 50/60/70/80

  炼金术士

  Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7

  酸液喷洒 降低的护甲从3/4/5/6 增加至 4/5/6/7

  敌法师

  Base strength increased from 20 to 22

  基础力量从 20增加到22

  斧王

  Counter Helix chance to activate increased from 17% to 20%

  Culling Blade no longer ignores Linken*s Sphere

  反击螺旋 触发几率增加到20%

  淘汰之刃现在会被林肯所抵消。

  祸乱之源

  Aghanim*s Scepter Fiend*s Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare

  A杖后祸乱之源放大时 攻击他的单位将被施放噩梦。

  蝙蝠骑士

  Flaming Lasso cooldown increased from 90/70/50 to 90/75/60

  火焰枷锁的冷却从90/70/50 平衡为 90/75/60

  兽王

  Wild Axes damage type from Composite to Physical

  Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160

  Primal Roar side knockback radius increased from 250 to 300

  Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)

  Primal Roar push distance increased from 240 to 300

  Primal Roar side push duration increased from 0.4 to 0.6

  兽王 飞斧 伤害 现在是纯物理。

  飞斧伤害从90/120/150/180 改为 70/100/130/160

  野性之吼 击退释放路径的范围 从250增加到300

  野性之吼 对释放目标的伤害调整 (从100/200/300 改为 200/250/300)

  野性之吼 的击退距离 从240 增加到300

  野性之吼的击退释放路径单位的时间从0.4 增加到0.6

  嗜血狂魔

  Removed from Captain*s Mode

  Base movement speed from 300 to 290

  从队长模式中移除

  New Bloodrage

  ===============

  Amplifies all damage taken and dealt (including spells)

  A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit*s max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer

  - This no longer dispels the target

  - Buff can be dispelled

  - Duration: 9/10/11/12

  - Amplified Damage: 25/30/35/40%

  - Mana Cost: 0

  - Cooldown: 12/10/8/6

  - Cast Point: 0.2

  Can target Spell Immune (but Spell Immunity does remove it)

  Notes: This no longer silences or does damage over time. 。

  重做了血之狂暴:

  血之狂暴会使目标受到所有伤害增加,但这个技能不造成任何伤害,也不沉默。

  血之狂暴现在使目标能从杀死的单位中获得其最大HP 25%的治疗,杀死被施放了血之狂暴的目标也能获得其最大HP25%的治疗。

  现在血之狂暴不会沉默目标,能被净化或移除。

  持续时间 9/10/11/12

  增加的伤害 25%,30%,35%,40%

  法力消耗 :0

  冷却 12/10/8/6

  施法前摇 0.2

  无法施放于魔免单位(但魔免不会移除)

  Replaced Blood Bath with a new active ability, Blood Rite

  Blood Rite

  ==========

  Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced。

  Area of Effect: 600

  Cast Range: 1500

  Silence: 3/4/5/6

  Damage : 120/160/200/240 Pure Damage

  Mana Cost: 100

  Cooldown: 29/26/23/20

  Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)

  Thirst now shows a debuff and a visible effect to the enemy when they are revealed

  Thirst movement and damage bonuses are now proportional to how low the enemy*s health is [?]

  Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

  Rupture no longer deals initial damage

  Rupture duration increased from 7/8/9 to 12

  Rupture cooldown reduced from 70/60/50 to 60

  血魔的2技能从 血浴 改为 血之仪式

  血之仪式:

  对目标区域施放,所有人能看到目标区域的法术效果。3秒钟后,区域内的敌人将受到伤害并且被沉默。

  区域范围:600

  施放距离 1500

  沉默时间 3/4/5/6

  伤害:120/160/200/240 纯粹伤害。

  法力消耗 100

  冷却时间 29/26/23/20

  血魔的血之饥渴 的视野和真实效果,现在只有在目标在30% 血量时才会触发。

  血之饥渴 会使目标获得一个两边都可见的效果。

  血之饥渴现在会逐渐给血魔加buff(护甲,攻击), 满血的英雄给血魔加1% ,残血加100%。

  血之饥渴增加的攻击调整为 10/20/30/40

  血魔的割裂 不再有初始伤害。

  割裂持续时间 从7/8/9 增加到12

  割裂的冷却从70/60/50 调整为 60

  赏金猎人

  Shuriken Toss now bounces to all Tracked units within a 900 range

  飞镖对施加了大招的目标施法距离为900

  酒仙

  Drunken Brawler*s critical strike/evasion timer increased from 10 to 16/14/12/10 seconds

  醉拳主动触发的致命一击/闪避 的记时调整为 16/14/12/10 秒一次。

  育母蜘蛛

  Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?]

  Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds

  Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)

  Spin Web phasing and speed bonuses now work on Spiderlings

  Spin Webs are now selectable and have an ability to destroy themselves

  Spin Web can now be cast from anywhere as long as the new web touches another

  Whenever Broodmother is taken out of Spin Web*s free pathing, she destroys nearby trees

  育母蜘蛛 :

  网现在改为每40秒充能 1/2/3/4 次,而不是每30秒施放一次。

  受到攻击后 ,蜘蛛在网内的隐身需要时间从3秒改为6秒。

  隐身后网对育母蜘蛛移动速度加成 加倍。

  现在 网 对小蜘蛛也有 移动速度加成 和相位移动的效果。

  现在 育母蜘蛛可以选择网,并且摧毁它。

  网现在可以任意在原有的网周围施放。

  育母蜘蛛从网里出来时会摧毁周围的树木

  半人马战行者

  Stampede mana cost increased from 80 to 100

  踩踏的耗魔从80 增加到100

  混沌骑士

  Phantasm Illusion duration increased from 24 to 34

  大招幻想持续时间从24增加到34

  陈

  Penitence duration rebalanced from 7 to 5/6/7/8

  Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26

  Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage

  Penitence cast range increased from 600 to 800

  Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps

  Aghanim*s Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)

  忏悔的 持续时间从7 调整为5/6/7/8

  忏悔的 减速 和增加伤害效果 从8/16/24/32 调整为 14/18/22/26

  忏悔现在 会直接增加伤害源头的伤害,而不是将增加的伤害改为物理伤害作用于目标。

  忏悔的施放距离从600 增加到800

  神圣劝化 不在有无法释放与魔免中立单位的限制(我了个草)。

  A杖现在可以使神圣劝化远古野(最大数量为大招等级。)。

  克林克兹

  Searing Arrows is no longer an Attack Modifier

  灼热之箭 不再是法球。

  发条技师

  Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?]

  发条的钩现在碰到中立生物也会生效。

  水晶室女

  Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now [?]

  Freezing Field explosion radius increased from 230 to 250

  冰封禁锢 的伤害从70每秒增加到50 每0.5秒。总伤害150/200/250/300)

  冰封领域 的爆炸半径从230增加到250

  黑暗贤者

  Vacuum cooldown rescaled from 28.0 seconds to 28 seconds

  真空冷却时间从28.0 秒改为28 秒 (有病?)

  戴泽

  Aghanim*s Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75

  A杖 的大招 加减护甲速度 从/1.25/1.5 增加到 1.25/1.5/1.75 每秒

  死亡先知

  Exorcism cooldown increased from 115 to 135

  大招冷却时间 从 115 增加到135

  末日使者

  Doom now requires Aghanim*s Scepter to disable passives

  Doom ability cast point increased from 0.3 to 0.5

  现在 末日大招只有A杖后才能移除目标的被动效果。

  末日模型的施法前摇 从0.3增加到0.5

  卓尔游侠

  Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60

  冰箭 的减速 增加 到15/30/45/60

  大地之灵

  Added Aghanim*s Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant。

  Boulder Smash unit targeting now only selects units

  Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?]

  Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4

  Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275

  Geomagnetic Grip pull speed on allies reduced from 1000 to 600

  Stone Remnant drop range reduced from 1400 to 1100

  Fixed Stone Remnant being unable to travel as a projectile through Chronosphere

  Fixed Stone Remnants not appearing in fog of war

  Magnetize search radius increased from 300 to 400

  Magnetized Stone Remnants disappear after 8 seconds instead of 5

  加入Aghanim的效果:授予大地之灵的新能力,

  附魔的神迹,这让他暂时将英雄转化为石头。

  巨石冲击技能只能选择单位,不能对地面施放

  巨石冲击,现在会把目标击退到方向上最接近的石头上去(在200范围内)

  地磁之握的沉默重新调整 从2/3/4/5至2.5/3/3.5/4

  地磁握 伤害 重新平衡从100/150/200/250至50/125/200/275

  地磁之握拉盟友的速度降低, 从1000到600

  施放残石的施法距离减少到1100

  滚动巨石 现在会在路径上碰到 虚空大招的时候停下

  召唤出的石头不会在战争迷雾 中显示

  磁化 的触发半径为从300增加到400上升

  磁化现在是残石在8秒后消失,而不是5秒。

  撼地者

  Fissure no longer has unit targeting

  Fissure is no longer blocked by Linken*s Sphere

  沟壑 现在只能对地施放

  沟壑将无视林肯

  上古巨神

  Added Aghanim*s Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.

  Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%

  Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%

  增加A杖效果:使大招会减护甲,并持续时间增加 从3/4/5 增加到4/5/6

  自然秩序 移除护甲 和魔抗 调整为40/60/80/100% 护甲,12/19/26/33% 魔抗。

  魅惑魔女

  Base movement speed increased from 310 to 315

  基础移动速度 增加 从310 加到 315

  谜团

  Midnight Pulse cooldown increased from 25 to 35

  Black Hole max damage rebalanced from 60/100/140 to 50/100/150

  Black Hole max damage area of effect increased from 150 to 200

  Black Hole min damage rebalanced from 30/50/70 to 25/50/75

  Black Hole min damage area of effect reduced from 500 to 400

  Black Hole mana cost rebalanced from 250/350/450 to 275/350/425

  午夜脉冲 的冷却 从25增加到35

  黑洞的最大伤害平衡为 50/100/150

  黑洞的最大伤害半径 从 150增加到 200

  黑洞的最小伤害 30/50/70 改为25/50/75

  黑洞的最小伤害半径 从500 降低到400

  黑洞的耗魔平衡 从 250/350/450 到 275/350/425

  虚空假面

  Chronosphere area of effect reduced from 450 to 425

  Chronosphere flying vision area reduced from 1000 to 425

  Chronosphere no longer disables passives

  Chronosphere*s effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration

  大招的半径从450 减为425

  大招的空中视野效果从1000 降低为425

  大招 不在有 取消被动的效果

  大招不在会在结束时额外持续0.5秒

  矮人直升机

  Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500

  追踪导弹 的最大伤害增加 ,从110/220/330/440 增加到 125/250/375/500

  哈斯卡

  Inner Vitality cooldown reduced from 25 to 25/22/19/16

  Berserker*s Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20

  Life Break cooldown reduced from 45/30/15 to 12

  Life Break damage reduced from 50% to 35% [?]

  Life Break self damage rebalanced from 40/35/30% to 35%

  Life Break slow duration rebalanced from 5 to 4/5/6

  Lifebreak slow rebalanced from 50% to 40/50/60%

  活血术 冷却 时间 25 改为 25/22/19/16

  狂战士之血的每层攻速增加的效果 从 8/12/16/20 改为 14/16/18/20

  牺牲 大招的冷却时间 从45/30/15 降低至 12

  牺牲的伤害 从50% 降低至 35% (A杖后仍然是 65%)

  牺牲的自我伤害 从40/35/30% 平衡为35%

  牺牲的而减速效果 从 5 平衡 4/5/6 秒 ,从50%减速平衡为 40/50/60%

  祈求者

  Tornado flying vision area reduced from 1200 to 600

  Tornado damage from 2*Wex+Quas to 3*Wex

  飓风的 飞行视野 从1200 下降到600

  飓风的伤害 计算 从 2*雷 +冰 的等级 改为 3*雷的等级

  杰奇洛

  Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%

  双重吐息 的减速效果 从 30% 平衡到 28/32/36/40%

  主宰

  The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom。

  Blade Fury cooldown from 30/27/24/21 to 30/26/22/18

  时间结界,飞镖,黑洞,全领域沉默,末日现在不会取消剑刃风暴。

  剑刃之怒的冷却时间降低,从30/27/24/21下降到30/26/22/18

  光之守卫

  Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5

  Mana Leak duration increased from 4/5/6/7 to 5/6/7/8

  Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)

  Blinding Light knockback distance from 250 to 400

  法力流失的 法力百分比 从 3.5/4/4.5/5 增加到 5

  法力流失的持续时间 从4/5/6/7 增加到 5/6/7/8

  召回现在可以释放与无敌状态的友军(比如被娜迦之歌沉睡的目标)

  致盲之光的击退距离从250 增到400

  昆卡

  X Marks The Spot cooldown from 13 to 14/13/12/11

  X标记的冷却时间 13降低到 14/13/12/11

  军团指挥官

  Enabled in Captain*s Mode

  Duel no longer disables passives

  Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160

  Press The Attack mana cost from 80/90/100/110 to 110

  进入了队长模式。

  决斗不再会取消目标的被动效果。

  压倒优势的 基础伤害 现在从60/100/140/180 平衡到 40/80/120/160

  备战 的耗魔 平衡 从80/90/100/110 改为 110

  拉席克

  Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim*s Scepter damage from 100/160/220 to 160/190/220

  Pulse Nova activation cost reduced from 110 to 70/90/110

  脉冲新星的伤害增加,从 80/120/160 增加到 100/130/160,A杖后伤害从100/160/220增加到160/190/220

  巫妖

  Ice Armor now slows ranged heroes for the full amount (instead of half)

  冰霜护甲 现在会完全减缓远程攻击者的速度(以前只减速一半)。

  莉娜

  Light Strike Array cast range increased from 600 to 625

  Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2

  光击阵的 施法距离从600 增加到625

  光击阵的 眩晕时间 从 1.6/1.7/1.8/1.9 增加到1 .6/1.8/2/2.2

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