《上古卷轴5》mod光影模组介绍与配置教学(3)
(注意:以上所有数值的意思为基于原游戏默认光的多少多少倍,一般都是按1点几,1点几几,或者零点几几来设置,你不怕蛋疼,输个10进去看看,吓死你,会不会烧显卡?真心不知道。
下面讲第二项NIGHTTIME MODIFIERS。
NIGHTTIME MODIFIERS和上面的NIGHTTIME MULTIPLIERS有什么区别呢?
NIGHTTIMEMODIFIERS
These arenighttime modifiers - they are added on (or subtracted) after themultiplication is done, and only affect the nighttime。(鸟语好的人已经知道了,这个模块更改的数据的意思就是:在上面NIGHTTIME MULTIPLIERS的基础上增加或者减少数值,正数为加,负数为减,如果上面已经设置到位了,这里没必要去动了,全为0就好。下面的所有什么白天啊, 室内啊,都和夜晚一样,分成MULTIPLIERS和MODIFIERS两块。)
Refer to theGlobal Multipliers section for definitions on each variable。
eyeAdaptSpeedModNight=0
bloomRadiusModNight=0
bloomThresholdModNight=0
bloomScaleModNight=0
targetLum1ModNight=0
targetLum2ModNight=0
sunlightScaleModNight=0
skyScaleModNight=0
eyeAdaptStrengthModNight=0
saturationModNight=0
brightnessModNight=0
contrastModNight=0
redModNight=0
greenModNight=0
blueModNight=0
alphaModNight=0
DOFStrengthModNight=0
DOFDistanceModNight=0
DOFRangeModNight=0
(从这里开始就不在累述了,后面的工作就是重复,不同时间段,不同的地方按照自己的喜好设置就好,参数和夜晚是一样的,数值按个人喜好设置。我自己改的数值就不拿上来了,因为我喜欢的你未必喜欢,自己动手,按自己口味调吧,下面还是那个N网大神的原封不动的数值。)
DAYTIMEMULTIPLIERS(白天基础)
These aredaytime multipliers - they multiply the value, and affect it only during thedaytime。
Refer to theGlobal Multipliers section for definitions on each variable。
eyeAdaptSpeedMultiplierDay=1
bloomRadiusMultiplierDay=1
bloomThresholdMultiplierDay=1
bloomScaleMultiplierDay=1
targetLum1MultiplierDay=1
targetLum2MultiplierDay=1
sunlightScaleMultiplierDay=0.65
skyScaleMultiplierDay=0.65
eyeAdaptStrengthMultiplierDay=1
saturationMultiplierDay=0.9
brightnessMultiplierDay=1.2
contrastMultiplierDay=1
redMultiplierDay=1
greenMultiplierDay=1
blueMultiplierDay=1
alphaMultiplierDay=1
DOFStrengthMultiplierDay=1
DOFDistanceMultiplierDay=1
DOFRangeMultiplierDay=1
DAYTIMEMODIFIERS(白天增减)
These are daytime modifiers - theyare added on (or subtracted) after the multiplication is done, and only affectthe daytime。
Refer to theGlobal Multipliers section for definitions on each variable。
eyeAdaptSpeedModDay=0
bloomRadiusModDay=0
bloomThresholdModDay=0
bloomScaleModDay=0
targetLum1ModDay=0
targetLum2ModDay=0
sunlightScaleModDay=0
skyScaleModDay=0
eyeAdaptStrengthModDay=0
saturationModDay=0
brightnessModDay=0
contrastModDay=0
redModDay=0
greenModDay=0
blueModDay=0
alphaModDay=0
DOFStrengthModDay=0
DOFDistanceModDay=0
DOFRangeModDay=0
DAWNMULTIPLIERS(拂晓)
These are dawnmultipliers - they multiply the value, and affect it only during the sunrise。
Refer to theGlobal Multipliers section for definitions on each variable。
eyeAdaptSpeedMultiplierDawn=1
bloomRadiusMultiplierDawn=1
bloomThresholdMultiplierDawn=1
bloomScaleMultiplierDawn=1
targetLum1MultiplierDawn=1
targetLum2MultiplierDawn=1
sunlightScaleMultiplierDawn=1.1
skyScaleMultiplierDawn=1.1
eyeAdaptStrengthMultiplierDawn=1
saturationMultiplierDawn=1.2
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