2012-05-15 18:29

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《上古卷轴5》mod光影模组介绍与配置教学(3)

  (注意:以上所有数值的意思为基于原游戏默认光的多少多少倍,一般都是按1点几,1点几几,或者零点几几来设置,你不怕蛋疼,输个10进去看看,吓死你,会不会烧显卡?真心不知道。

  下面讲第二项NIGHTTIME MODIFIERS。

  NIGHTTIME MODIFIERS和上面的NIGHTTIME MULTIPLIERS有什么区别呢?

  NIGHTTIMEMODIFIERS

  These arenighttime modifiers - they are added on (or subtracted) after themultiplication is done, and only affect the nighttime。(鸟语好的人已经知道了,这个模块更改的数据的意思就是:在上面NIGHTTIME MULTIPLIERS的基础上增加或者减少数值,正数为加,负数为减,如果上面已经设置到位了,这里没必要去动了,全为0就好。下面的所有什么白天啊, 室内啊,都和夜晚一样,分成MULTIPLIERS和MODIFIERS两块。)

  Refer to theGlobal Multipliers section for definitions on each variable。

  eyeAdaptSpeedModNight=0

  bloomRadiusModNight=0

  bloomThresholdModNight=0

  bloomScaleModNight=0

  targetLum1ModNight=0

  targetLum2ModNight=0

  sunlightScaleModNight=0

  skyScaleModNight=0

  eyeAdaptStrengthModNight=0

  saturationModNight=0

  brightnessModNight=0

  contrastModNight=0

  redModNight=0

  greenModNight=0

  blueModNight=0

  alphaModNight=0

  DOFStrengthModNight=0

  DOFDistanceModNight=0

  DOFRangeModNight=0

  (从这里开始就不在累述了,后面的工作就是重复,不同时间段,不同的地方按照自己的喜好设置就好,参数和夜晚是一样的,数值按个人喜好设置。我自己改的数值就不拿上来了,因为我喜欢的你未必喜欢,自己动手,按自己口味调吧,下面还是那个N网大神的原封不动的数值。)

  DAYTIMEMULTIPLIERS(白天基础)

  These aredaytime multipliers - they multiply the value, and affect it only during thedaytime。

  Refer to theGlobal Multipliers section for definitions on each variable。

  eyeAdaptSpeedMultiplierDay=1

  bloomRadiusMultiplierDay=1

  bloomThresholdMultiplierDay=1

  bloomScaleMultiplierDay=1

  targetLum1MultiplierDay=1

  targetLum2MultiplierDay=1

  sunlightScaleMultiplierDay=0.65

  skyScaleMultiplierDay=0.65

  eyeAdaptStrengthMultiplierDay=1

  saturationMultiplierDay=0.9

  brightnessMultiplierDay=1.2

  contrastMultiplierDay=1

  redMultiplierDay=1

  greenMultiplierDay=1

  blueMultiplierDay=1

  alphaMultiplierDay=1

  DOFStrengthMultiplierDay=1

  DOFDistanceMultiplierDay=1

  DOFRangeMultiplierDay=1

  DAYTIMEMODIFIERS(白天增减)

  These are daytime modifiers - theyare added on (or subtracted) after the multiplication is done, and only affectthe daytime。

  Refer to theGlobal Multipliers section for definitions on each variable。

  eyeAdaptSpeedModDay=0

  bloomRadiusModDay=0

  bloomThresholdModDay=0

  bloomScaleModDay=0

  targetLum1ModDay=0

  targetLum2ModDay=0

  sunlightScaleModDay=0

  skyScaleModDay=0

  eyeAdaptStrengthModDay=0

  saturationModDay=0

  brightnessModDay=0

  contrastModDay=0

  redModDay=0

  greenModDay=0

  blueModDay=0

  alphaModDay=0

  DOFStrengthModDay=0

  DOFDistanceModDay=0

  DOFRangeModDay=0

  DAWNMULTIPLIERS(拂晓)

  These are dawnmultipliers - they multiply the value, and affect it only during the sunrise。

  Refer to theGlobal Multipliers section for definitions on each variable。

  eyeAdaptSpeedMultiplierDawn=1

  bloomRadiusMultiplierDawn=1

  bloomThresholdMultiplierDawn=1

  bloomScaleMultiplierDawn=1

  targetLum1MultiplierDawn=1

  targetLum2MultiplierDawn=1

  sunlightScaleMultiplierDawn=1.1

  skyScaleMultiplierDawn=1.1

  eyeAdaptStrengthMultiplierDawn=1

  saturationMultiplierDawn=1.2

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