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关于wc2002抢断的再次修改
meilin10303 2002年05月20日 14

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      // 0 = old
      // 1 = new
      
      SHOTMODEL = 1
      
      // 0 = off 1 = movement direction is locked while powering up (and aiming) kick.
      POWERUPHEADINGLOCK = 1
      
      //render the player heading
      RENDERPLAYERHEADING = 1
      
      // 0 = normal 1 = cpu tries to keep the ball away
      // new cpu dribble and keep away mode enabled
      CPUKEEPAWAY= 1
      
      // 0 = turn off new cpu shots 1 = turn on new cpu shots
      CPUSHOTS = 1
      
      // 0 = turn off cpu dribble 1 = turn on cpu dribble
      CPUDRIBBLE = 1
      
      CPUWALLPASS = 1
      
      CPUCLEARANCE = 1
      
      CPUMINDRIBBLETIME = 50
      
      //how much the worst shooter can miss his target by
      CPUSHOT_MAXVARIANCE = 22.0
      
      CPUSHOT_ACCURACY= interpolation=CSpline numpoints=5 scalars=[0.0 1.0 0.0 1.0] data=[0.000000 1.000000 0.330000 0.855000 0.655000 0.495000 0.830000 0.170000 1.000000 0.065000]
      
      CPUTARGET = 1
      
      CPURUNOFFSIDE = 0
      
      //How far away the nearest defender must be in yards
      BREAKAWAYCAM_NEARESTDIST = 0.5
      
      //how far away the goal has to be. Penalty Spot=576
      BREAKAWAYCAM_GOALDIST = 576
      
      //minimum angle to goalie for camera to kick in
      BREAKAWAYCAM_ANGLETOGOALIE = 30
      
      //how far the goalie must be in yards
      BREAKAWAYCAM_GOALIEDIST = 0.2
      
      //enable wall passes
      WALLPASS_ENABLE = 1
      
      // maximum distance players can be apart for a wall pass to occur
      WALLPASS_MAX_YARDS = 15.0
      
      // minimum distance players can be apart for a wall pass to occur
      WALLPASS_MIN_YARDS = 5.0
      
      // how long the player waits at the offside line after a run (in ticks i.e. 60th of a second)
      AFTER_RUN_WAIT_TIME = 45
      
      // 0 = allow CPU dekes
      // 1 = no CPU dekes
      NOCPUDEKES = 0
      
      BODY_COLLISION_SCALING = 0.3
      
      // 2.5 is original value, larger makes it easier. 0.0 would give NO assistance ever. Keep in mind that player attribute also factors in.
      SHOT_ASSISTANCE = 6.0
      
      USE_CROSS_ASSISTANCE = 1
      CROSS_ASSISTANCE = 6.5
      CROSS_ASSISTANCE_WIDTH = 5
      
      // How much assistance you get on an overpowered shot. Also affected by attributes.
      SHOT_ASSISTANCE_OVERPOWERED = 0.65
      
      // Controls how much height CPU lobs will get.
      PRETTY_LOB_MAX_Y_VELOCITY = 36.0
      
      // Initial speed of a dropkick
      DROPKICK_POWER = 43.5
      
      // Initial angle of a dropkick (in degrees).
      DROPKICK_ANGLE = 25
      
      // If we want hitting the player first to be called.
      
      HIT_PLAYER_FIRST = 1
      
      COVER_DIST = 8
      
      NEW_GROUND_TRAPS = 1
      
      PB_COLLISION_MODE = 1
      
      USE_CROSS_RUNS = 1
      
      NEW_AIRPLAY = 1
      
      //0=off, 1=record, 2=playback
      SEEKBALL_TEST_MODE = 0
      
      //AGGRESSIVE_TACKLE_BALL_SIZE = 30
      AGGRESSIVE_TACKLE_BLIP_DIST = 1
      AGGRESSIVE_TACKLE_BLIP_TIME = 40
      AGGRESSIVE_TACKLE_CHEAT = 1
      AGGRESSIVE_TACKLE_TACKLEE_FOOT_SIZE=24
      AGGRESSIVE_TACKLE_FOOT_HEIGHT=8
      RENDER_TACKLE_CIRCLES = 0
      
      //Defensive Tuning
      MIN_APPROACHDIST = 1
      MARKPOS_BLOCKOPP_ANGLERANGE = 30
      MAX_MARKPOS_BLOCKOPP_ANGLERANGE = 60
      MARKPOS_DANGER_DIST = 10
      MIN_MARKWING_EXTRASPACE = 2
      MARKBALL_DIST = 6


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