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《坦克世界》13日Q&A 较难成就或引入奖励机制
  2016-05-13 18:17:33

  – the developers are considering implementing rewards for some difficult achievements (medals)

  开发者打算为一些比较困难的成就(勋章)引入奖励机制。

  – artillery will be rebalanced during the global overhaul of other classes, in the future it will be more predictable and will cause less toxicity

  火炮平衡同属于之后的大平衡,在未来,火炮的战斗模式将会更有预见性,并且没现在这么蛋疼了。

  – no plans for Patton KR penetration buff

  M46猛虎的穿深不会提高。

  – developers have nothing to do with premium vehicle prices

  金币车售价不在开发者的考量之内。

  – regarding new maps – one of the old mapmakers returned to Wargaming, a guy who made the oldest maps, the players will see results in time

  一名资深的地图作者回到了WG,坦克世界中最老的一批地图就出自他手,我想我们很快会看到成效。

  – FV4202 shells are too expensive but lowering their price is not a fast process

  FV4202P的炮弹价格太贵,不过降价可不是说降就降的。

  – IS-6 with HD model bounces more shells than the SD one used to

  高清IS-6比老IS-6更能跳弹了。

  – there are currently no plans to buff or nerf specific vehicles unless they are really OP or are doing really poorly, everything else will come with the global overhaul

  并不会刻意针对某台车去对它进行增强或者削弱,除非它实在太强或者太辣鸡。其它的请让我们静候大平衡的到来。

  – developers are considering changing the repair kit and medkit to the cooldown system that’s in WoWs

  开发者在考虑把修理包跟医疗包改成WOWS那样的伤害管制技能(也就是技能,有一定的冷却时间)。

  – AMX M4 49 will definitely not be a regular vehicle

  AMX M449不是银币车。

  – track traces (visual effect) behind tanks will return once the game is fixed, not sooner

  坦克的履带痕迹会在修复后重新回归,很快的。

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