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Q3CONFIG的高级绑定设置
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      // Initialization
      set votecyclecall callvote map q3ctf1; set ctfcycleup vstr ctf_2; set ctfcycledn vstr ctf_7
      set votecycleup vstr ctfcycleup; set votecycledn vstr ctfcycledn; set votetype vstr votetypet
      set ctfcycleup vstr ctf_1
      set ctfcycledn vstr ctf_1
      r_picmip 设置(需要重新LOAD地图才生效)
      // r_picmip 设置
      bind f6 vstr picmipcycle//切换PICMIP值,需重LOAD地图才生效
      set picmipcycle vstr r_picmip2 set r_picmip0 "
      seta r_picmip 0; set picmipcycle vstr r_picmip1; echo r_picmip at level 0 (High)" set r_picmip1 "
      seta r_picmip 1; set picmipcycle vstr r_picmip2; echo r_picmip at level 1 (Medium)" set r_picmip2 "
      seta r_picmip 2; set picmipcycle vstr r_picmip3; echo r_picmip at level 2 (Low)" set r_picmip3 "
      seta r_picmip 3; set picmipcycle vstr r_picmip4; echo r_picmip at level 3 (Very Low)" set r_picmip4 "
      seta r_picmip 4; set picmipcycle vstr r_picmip5; echo r_picmip at level 4 (Lame)" set r_picmip5
      "
      seta r_picmip 5; set picmipcycle vstr r_picmip0; echo r_picmip at level 5 (None)"
      
      鼠标设置
      // Mouse Toggle bind ins vstr mousetoggle //切换不同鼠标的BIND,自行修改下面的BIND以适应需要
      set 2buttonmouse "bind mouse2 +moveup; bind mouse3 +moveup; set mousetoggle vstr 3buttonmouse; echo 2 Button Mouse Setup Complete"
      set 3buttonmouse "bind mouse2 +moveup; bind mouse3 +moveupvstr talktodo; set mousetoggle vstr 2buttonmouse; echo 3 Button Mouse Setup Complete"
      set mousetoggle vstr 2buttonmouse
      
      火箭跳的绑定
      //rj
      bind x "vstr rjump"
      set uhhh "wait;wait;wait;wait"
      set rjump_1 "set freelook 0;set cl_pitchspeed 999;+lookdown;vstr uhhh;+attack;+moveup"
      set rjump_2 "set cl_pitchspeed 140;-lookdown;set freelook 1;-attack;-moveup"
      set rjump "vstr rjump_1;vstr uhhh;vstr rjump_2;vstr uhhh;centerview"
      
      
      电棍的设定
      //the Shaft 对有些朋友可能会感觉非常有用,换枪时会有少许的抖动,我已经不用了,感觉没有什么用处。在"cg_zoomfov"变量修改为自己所使用的fov,例如你的cg_fov是105,cg_zoomfov就要设值为105了。
      bind x "weapon 6; cg_fov 250; cg_zoomfov 105; cg_drawgun 1; +zoom"


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