关于状态说明:
普通状态就不说明了,不会涨跌
至于重伤无法上场的,所以就不可能比较跌幅了
伤愈指的是受伤后的无箭头的状态,有箭头的,就要和前面的数据相加。
比如一个伤愈后箭头是向上的,那他的进攻能力的跌涨幅度就是(-6.4%++12%)=+5.6%
以下能力都是按照顺序排列的,没列出的都是天生型能力,不受状态影响(ML里也不涨的能力)
能力 |
绝佳(红色) |
尚佳(黄色) |
较差(兰色) |
极差(白色) |
轻伤(十字) |
伤愈(灰色) |
进攻 |
+12.0% |
+6.4% |
-8.0% |
-16.0% |
-32.0% |
-6.4% |
防守 |
+12.0% |
+6.4% |
-8.0% |
-16.0% |
-32.0% |
-6.4% |
身体平衡能力 |
+12.0% |
+6.0% |
-12.0% |
-18.0% |
-18.0% |
-6.0% |
体能 |
+12.0% |
+6.0% |
-6.0% |
-12.0% |
-24.0% |
-6.0% |
突破速度 |
+9.0% |
+4.8% |
-6.0% |
-12.0% |
-24.0% |
-4.8% |
加速力 |
+12.0% |
+6.0% |
-9.0% |
-18.0% |
-24.0% |
-6.0% |
反应速度 |
+12.0% |
+6.0% |
-9.0% |
-18.0% |
-24.0% |
-6.0% |
敏捷性 |
+12.0% |
+6.0% |
-9.0% |
-18.0% |
-24.0% |
-6.0% |
突破精度 |
+9.0% |
+4.8% |
-4.8% |
-9.0% |
-24.0% |
-4.8% |
突破速度 |
+9.0% |
+4.8% |
-6.0% |
-12.0% |
-24.0% |
-4.8% |
短传精度 |
+9.0% |
+4.8% |
-4.8% |
-9.0% |
-18.0% |
-4.8% |
短传速度 |
+6.0% |
+3.0% |
-3.0% |
-6.0% |
-18.0% |
-3.0% |
长传精度 |
+9.0% |
+4.8% |
-4.8% |
-90% |
-18.0% |
-4.8% |
长传速度 |
+6.0% |
+3.0% |
-3.0% |
-6.0% |
-18.0% |
-3.0% |
射门精度 |
+9.0% |
+4.8% |
-4.8% |
-9.0% |
-18.0% |
-4.8% |
射门力量 |
+12.0% |
+6.0% |
-6.0% |
-12.0% |
-18.0% |
-6.0% |
射门技巧 |
+9.0% |
+4.8% |
-4.8% |
-9.0% |
-18.0% |
-4.8% |
定位球 |
+9.0% |
+4.8% |
-6.0% |
-12.0% |
-18.0% |
-4.8% |
弧度 |
+9.0% |
+4.8% |
-6.0% |
-12.0% |
-18.0% |
-4.8% |
头球 |
+9.0% |
+48% |
-4.8% |
-9.0% |
-18.0% |
-4.8% |
弹跳 |
+12.0% |
+6.0% |
-6.0% |
-12.0% |
-24.0% |
-6.0% |
技术 |
+9.0% |
+4.8% |
-6.0% |
-12.0% |
-18.0% |
-4.8% |
攻击性 |
+9.0% |
+4.8% |
-6.0% |
-12.0% |
-30.0% |
-4.8% |
心理素质 |
+12.0% |
+6.0% |
-9.0% |
-18.0% |
-30.0% |
-6. | 作者:Ps2boy
|