作者:xjc520|时间:2015-05-08 15:32

新浪魔兽世界专区>>正文

猎人智能TMW分享:完美支持生存、兽王及四件套(2)

摘要:超强猎人智能输出TMW条,觉得不错就留下吧!在大量走位的情况下,迅速找回输出节奏!动作条已经是极限输出的智能判断优先级了

  TMW字符串

  ^1^T^SNumGroups^N12 ^SGroups^T ^N1^T ^SGUID^STMW:group:1KpotR2SEgmH ^SPoint^T ^Sy^F4735181042745344 ^f-43^Sx ^F4721957912182784^f-43 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F6913957285593088 ^f-52^SRole ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SConditionAlpha^N0.1 ^SType^Scooldown ^SUnAlpha^N0.15 ^SShowTimerText^B ^SName^S专注射击;~`稳固射击 ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S<= ^SLevel^N13 ^SPrtsBefore^N2 ^t^N2^T ^SType^SBUFFDUR ^SPrtsAfter^N1 ^SName^S狩猎刺激 ^t^N3^T ^SType^SFOCUS ^SOperator^S< ^SLevel^N36 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N2 ^SOperator^S> ^SName^S爆炸射击 ^t^N5^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N6^T ^SType^SCASTING ^SLevel^N2 ^SName^S专注射击 ^t^Sn^N6 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S< ^SLevel^N15 ^SPrtsBefore^N1 ^t^N2^T ^SType^SBUFFDUR ^SName^S荷枪实弹 ^t^N3^T ^SType^SBUFFDUR ^SPrtsAfter^N1 ^SName^S狩猎刺激 ^t^Sn^N3 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S荷枪实弹 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S狩猎刺激 ^t^Sn^N2 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S1 ^t^t^t^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SConditionAlpha^N0.2 ^SType^Scooldown ^SShowTimerText^B ^SName^S奥术射击 ^SClockGCD^B ^SEnabled^B ^SUnAlpha^N0.15 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCD ^SOperator^S> ^SName^S爆炸射击 ^t^N3^T ^SType^SSPELLCD ^SOperator^S> ^SName^S黑箭 ^t^N4^T ^SType^SFOCUS ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N10 ^t^Sn^N4 ^t^t^N2^T ^SType^SAnimations ^Sa_anim^N0 ^SSize_anim^N1.2 ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S>= ^SLevel^N90 ^t^N2^T ^SType^SSPELLCD ^SOperator^S> ^SName^S黑箭 ^t^Sn^N2 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCD ^SOperator^S> ^SName^S爆炸射击 ^t^N3^T ^SType^SFOCUS ^SPrtsAfter^N1 ^SOperator^S> ^SLevel^N10 ^t^N4^T ^SType^SFOCUS ^SOperator^S>= ^SLevel^N90 ^SAndOr^SOR ^t^N5^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N5 ^t^SRangeCheck^B ^SManaCheck^B ^t^N3^T ^SConditionAlpha^N0.1 ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1L5QaS1irXAl ^N2^STMW:icon:1L5SEV0QXFLF ^t^SName^S重型炮击 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SConditionAlpha^N0.11 ^SType^Scooldown ^SShowTimerText^B ^SDurationMaxEnabled^B ^SName^S夺命黑鸦;~`群兽奔腾 ^SClockGCD^B ^SEnabled^B ^SUnAlpha^N0.15 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S夺命黑鸦 ^t^N2^T ^SType^SFOCUS ^SOperator^S>= ^SLevel^N30 ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SML ^t^t^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SRangeCheck^B ^SManaCheck^B ^SDurationMax^N5 ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.13 ^SType^Sicd ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SName^S爆炸射击 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SFOCUS ^SOperator^S>= ^SLevel^N35 ^t^Sn^N3 ^t^SName^S黑箭:23 ^SDurationMaxEnabled^B ^SShowTimerText^B ^SUnAlpha^N0.15 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S>= ^SLevel^N35 ^SPrtsBefore^N2 ^t^N2^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SName^S黑箭 ^t^N3^T ^SType^SCASTING ^SLevel^N1 ^SName^S专注射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N2.4 ^SName^S黑箭 ^t^N5^T ^SType^SREACT ^SPrtsAfter^N1 ^SUnit^Starget ^SLevel^N1 ^t^N6^T ^SType^SSPELLCD ^SOperator^S> ^SName^S爆炸射击 ^t^Sn^N6 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SE ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SManaCheck^B ^SRangeCheck^B ^SOverlay_BarGCD^B ^SDurationMax^N5 ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S爆炸射击 ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SUnAlpha^N0.15 ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S荷枪实弹 ^t^N2^T ^SType^SCASTING ^SLevel^N1 ^SName^S专注射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N1.4 ^SName^S爆炸射击 ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S> ^SLevel^N2.3 ^SName^S黑箭 ^t^Sn^N4 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^SQ ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^SManaCheck^B ^t^N7^T ^SShowTimer^B ^SType^Sitem ^SName^S109217 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.2 ^SShowWhen^N3 ^SDurationMaxEnabled^B ^SEnabled^B ^SOnlyInBags^B ^SDurationMax^N5 ^t^t^SOnlyInCombat^B ^SColumns^N7 ^STree2^b ^STree1^b ^t^N2^T ^SView^Sbar ^SPoint^T ^Sy^F-5854955208580582 ^f-54^Sx ^F-6428051456968535^f-45 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SScale^F4584624185409541 ^f-51^SRows ^N8^SOnlyInCombat ^B^SControlled ^B^SAlpha ^N0.9^SGUID ^STMW:group:1KrpOhBcyXhQ^SIcons ^T^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S奥格索普的飞弹分离器;~`命运之衡;~`大法师的灼热;~`威慑;~`德拉诺敏捷药水;~`嗜血;~`时间扭曲;~`英勇;~`DamageShield;~`DamageBuffs;~`DefensiveBuffs;~`大法师的炽燃;~`173288;~`177035;~`19574;~`176878;~`威猛射击 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S[Spell] ^t^t^t^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SMethod^Sid ^SOrder^N1 ^t^N5^T ^SMethod^Sstacks ^t^t^SSettingsPerView^T ^Sbar^T ^SSpacingY^N1 ^SSpacingX^N2 ^SSizeX^F6014505771335693 ^f-45^t ^t^SColumns^N1 ^t^N3^T ^SPoint^T ^Sy^F-6964149573802501 ^f-47^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F-7345006999369655^f-47 ^t^SScale^F5067527759593476 ^f-50^SIcons ^T^N1^T ^SType^Sbuff ^SAlpha^N0 ^SName^S灵魂联结 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SOperator^S~|= ^SName^S灵魂联结 ^t^N2^T ^SType^SALIVE ^SUnit^Spet ^t^N3^T ^SType^SMOUNTED ^SLevel^N1 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S宠物呢? ^t^t^t^SShowWhen^N3 ^SOnlyMine^B ^SEnabled^B ^t^t^SColumns^N1 ^SGUID^STMW:group:1KrpRT35qLCA ^t^N4^T ^SGUID^STMW:group:1KrvWtYTcp9l ^SPoint^T ^Sy^F-8323677684217032 ^f-47^Sx ^F-7608730092008786^f-48 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F4504563310657536 ^f-50^SOnlyInCombat ^B^SIcons ^T^N1^T ^SType^Sbuff ^SShowTimerText^B ^SName^S灵狐守护 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N2.1 ^SName^S黑箭 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N1.7 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnnouncements ^SChannel^SRAID ^SText^S!移动施法! ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S移动施法 ^t^t^t^SRangeCheck^B ^t^t^SColumns^N1 ^t^N5^T ^SPoint^T ^Sy^N330.42431640625 ^Sx^F6936522506895360 ^f-44^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^t ^SScale^F6193442698821637 ^f-51^SIcons ^T^N1^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SIcons^T ^N1^STMW:icon:1KsTkabMWFhF ^N2^STMW:icon:1L5SViJ4RjEj ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SEnabled^B ^t^t^SColumns^N1 ^SGUID^STMW:group:1KsT84l6zjED ^SName^S宁神显示组 ^t^N6^T ^SGUID^STMW:group:1KsTJzAXLGCj ^SPoint^T ^Sy^F-6921597574214595 ^f-46^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F-6269862471738008^f-51 ^t^SScale^F6193442698821637 ^f-51^SOnlyInCombat ^B^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KsT84kjhtWd ^N2^STMW:icon:1L5STRW9qjYj ^t^SEnabled^B ^t^t^SColumns^N1 ^t^N7^T ^SGUID^STMW:group:1KsTOOoS0PdL ^SPoint^T ^Sy^F8438164406403072 ^f-44^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^Sx ^F8103468342444032^f-44 ^t^SScale^F7728895117754368 ^f-52^SRole ^N1^SIcons ^T^N1^T ^SConditionAlpha^N0.1 ^SType^Scooldown ^SUnAlpha^N0.15 ^SShowTimerText^B ^SName^S专注射击;~`稳固射击 ^SConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S<= ^SLevel^N50 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SName^S狩猎刺激 ^t^N3^T ^SType^SFOCUS ^SOperator^S<= ^SLevel^N30 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S> ^SName^S狩猎刺激 ^t^N5^T ^SType^SFOCUS ^SOperator^S<= ^SLevel^N35 ^SAndOr^SOR ^t^N6^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^SPrtsBefore^N1 ^t^Sn^N6 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S< ^SLevel^N15 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S1 ^t^t^t^SShowWhen^N3 ^SRangeCheck^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SConditionAlpha^N0.2 ^SType^Scooldown ^SName^S奥术射击 ^SShowTimerText^B ^SEnabled^B ^SUnAlpha^N0.15 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S狩猎刺激 ^t^N2^T ^SType^SSPELLCD ^SOperator^S> ^SName^S奇美拉射击 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSPELLCD ^SOperator^S> ^SName^S奇美拉射击 ^t^Sn^N2 ^t^SRangeCheck^B ^SManaCheck^B ^t^N3^T ^SType^Scooldown ^SName^S弹幕射击 ^SShowTimerText^B ^SClockGCD^B ^SUnAlpha^N0.16 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SShowWhen^N3 ^SManaCheck^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SConditionAlpha^N0.13 ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SShowTimerText^B ^SName^S奇美拉射击 ^SUnAlpha^N0.15 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SE ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SManaCheck^B ^SRangeCheck^B ^SOverlay_BarGCD^B ^t^N5^T ^SShowTimer^B ^SType^Sicd ^SName^S夺命射击:~`6 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N35 ^t^Sn^N3 ^t^SUnAlpha^N0.15 ^SCooldownCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^SQ ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^SManaCheck^B ^t^N6^T ^SConditionAlpha^N0.05 ^SType^Scooldown ^SName^S多重射击 ^SUnAlpha^N0.15 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SMU ^t^t^t^SShowWhen^N3 ^SManaCheck^B ^SRangeCheck^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^t^N7^T ^SShowTimer^B ^SConditionAlpha^N0.11 ^SType^Scooldown ^SName^S夺命黑鸦 ^SShowTimerText^B ^SEnabled^B ^SUnAlpha^N0.15 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SML ^t^t^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SRangeCheck^B ^SManaCheck^B ^t^t^SOnlyInCombat^B ^STree1^b ^STree3^b ^SColumns^N7 ^t^N8^T ^SGUID^STMW:group:1KsTkabpD96a ^SPoint^T ^Sy^N605.8896484375 ^Sx^F5288314848411648 ^f-42^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^t ^SScale^F6389299113099264 ^f-52^SRows ^N2^SIcons ^T^N1^T ^SShowTimer^B ^SUnit^Starget ^SType^Sbuff ^SName^SMagic;~`Enraged ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S宁神 ^t^t^t^SGUID^STMW:icon:1KsTkabMWFhF ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^SManaCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S狙击训练 ^SGUID^STMW:icon:1KxheOE29XtF ^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S狙击训练:最近移动 ^SGUID^STMW:icon:1KxhePeeQ6G1 ^SEnabled^B ^SFakeHidden^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0 ^SName^S反制射击 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.53 ^SGUID^STMW:icon:1L5STRW9qjYj ^SShowWhen^N3 ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S宁神射击 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.39 ^SGUID^STMW:icon:1L5SViJ4RjEj ^SShowWhen^N1 ^SEnabled^B ^t^N6^T ^SType^Scooldown ^SName^S弹幕射击 ^SManaCheck^B ^SUnAlpha^N0.3 ^SGUID^STMW:icon:1L5QaS1irXAl ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SShowWhen^N3 ^SDurationMaxEnabled^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N1 ^t^SDurationMax^N3 ^t^N7^T ^SType^Scooldown ^SName^S弹幕射击 ^SManaCheck^B ^SGUID^STMW:icon:1L5QaS1olZo8 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SFakeHidden^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S多重射击 ^SGUID^STMW:icon:1L5SEV0QXFLF ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.21 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S狩猎刺激 ^t^N2^T ^SType^SFOCUS ^SOperator^S>= ^SLevel^N20 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SShowWhen^N3 ^SManaCheck^B ^SRangeCheck^B ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SFOCUS ^SOperator^S>= ^SLevel^N20 ^t^Sn^N2 ^t^SDurationMax^N5 ^t^N9^T ^SShowTimer^B ^SUnit^Starget ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N2 ^t^SName^S反制射击 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SUnAlpha^N0.2 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N0.5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S打断 ^t^t^t^SShowWhen^N3 ^SRangeCheck^B ^SGUID^STMW:icon:1KsT84kjhtWd ^SFakeHidden^B ^SEnabled^B ^t^t^SOnlyInCombat^B ^SName^S宁神检测组 ^SColumns^N5 ^t^N9^T ^SPoint^T ^Sy^F-6921597574214595 ^f-46^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F7669237454294486^f-47 ^t^SScale^F6193442698821637 ^f-51^SRole ^N1^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KxheOE29XtF ^N2^STMW:icon:1KxhePeeQ6G1 ^t^SEnabled^B ^t^t^SColumns^N1 ^SGUID^STMW:group:1KxhedgC39Ne ^STree1^b ^STree3^b ^t^N10^T ^SPoint^T ^Sy^F5318048370130944 ^f-43^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^Sx ^N609.9111328125^t ^SScale^F6093335601086464 ^f-52^SRole ^N1^SColumns ^N10^SOnlyInCombat ^B^STree2 ^b^SGUID ^STMW:group:1L5OqpovGJ5X^SIcons ^T^N1^T ^SType^Scooldown ^SName^S眼镜蛇射击 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S杀戮命令 ^SPrtsBefore^N1 ^t^N2^T ^SType^SFOCUS ^SPrtsAfter^N1 ^SOperator^S<= ^SLevel^N36 ^t^N3^T ^SType^SFOCUS ^SOperator^S<= ^SLevel^N30 ^SAndOr^SOR ^t^Sn^N3 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S1 ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S< ^SLevel^N40 ^t^Sn^N1 ^t^t^N2^T ^SShowTimer^B ^SConditionAlpha^N0.3 ^SType^Scooldown ^SName^S奥术射击 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SEvents^T 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^SType^Smeta ^SIcons^T ^N1^STMW:icon:1L5QaS1irXAl ^N2^STMW:icon:1L5SEV0QXFLF ^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SConditionAlpha^N0.27 ^SType^Sicd ^SName^S杀戮命令:6 ^SManaCheck^B ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.3 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S> ^SLevel^N40 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S杀戮命令 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SQ ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SFOCUS ^SOperator^S>= ^SLevel^N40 ^t^N2^T ^SType^SSPELLCD ^SOperator^S> ^SName^S19574 ^t^Sn^N2 ^t^SRangeCheck^B ^SICDType^Sspellcast ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.1 ^SType^Scooldown ^SName^S狂野怒火 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.27 ^SEvents^T ^N1^T ^SType^SAnimations ^SThickness^N7.5 ^SPeriod^N0.7 ^SAnchorTo^SIconModule_CooldownSweepCooldown ^SSize_anim^N1.8 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S狂野怒火 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S4 ^t^t^t^SShowWhen^N3 ^SDurationMaxEnabled^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S狂野怒火 ^t^Sn^N1 ^t^SDurationMax^N5 ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^S夺命射击 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.2 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SX ^t^t^t^SShowWhen^N3 ^SDurationMaxEnabled^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N20 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N2 ^t^SDurationMax^N3 ^t^N7^T ^SShowTimer^B ^SConditionAlpha^N0.2 ^SType^Scooldown ^SName^S集中火力 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N5 ^SName^S集中火力 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SE ^t^t^t^SEnabled^B 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^SDurationMax^N3 ^t^t^SName^S野兽控制 ^STree3^b ^t^N11^T ^SPoint^T ^Sy^F5131954370223569 ^f-45^Sx ^F8716263497196138^f-46 ^t^SScale^F8199833449922560 ^f-52^SOnlyInCombat ^B^SGUID ^STMW:group:1L5ScChpRHeN^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S逃脱 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.23 ^SShowWhen^N3 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S假死 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.22 ^SShowWhen^N3 ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S威慑 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.29 ^SShowWhen^N3 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S灵狐守护 ^SClockGCD^B ^SShowTimerText^B ^SUnAlpha^N0.23 ^SShowWhen^N3 ^SEnabled^B ^t^t^SName^S自保技能组 ^t^N12^T ^SView^Sbar ^SPoint^T ^Sy^F4625845704737086 ^f-45^Sx ^F-7604929179009246^f-48 ^t^SScale^F6002893253509120 ^f-52^SRole ^N1^SColumns ^N1^SOnlyInCombat ^B^SGUID ^STMW:group:1L5SqAC0rfe3^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N2 ^SBarDisplay_EnableColors^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sbar1 ^t^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SEnabled^B ^t^t^SSettingsPerView^T ^Sbar^T ^SSizeX^F5686673601986560 ^f-44^t ^t^t^t^SVersion^N72603 ^t^N72603^S~`~| ^Sprofile^S腰财万贯~`-~`丽丽(四川)~`2 ^^

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