- the idea behind Domination testing was to test the concept, not to make it the most successful mode ever right from the start
测试攻坚战的目的是测试新的概念,并不是从一开始就想让这个模式成为更成功的模式
- Domination mode income is higher than from random battles on tier 10
攻坚战的收益比随机战中10级车的收益还高
- in terms of numbers of players playing Domination, the mode was a success
就玩攻坚战的人数而言,这个模式是成功的
- Domination mode is not considered "released" - it's just an event for now, a proof of concept
攻坚战并没有正式“放出”——暂时只是个活动,对概念的验证
- it is not true that new physics will come no earlier than 2017 - the work on it was accelerated
新物理效果不会再2017年前出现的说法是不正确的——工作提速了
- when spawning, tanks do not appear randomly in the spawning areas, each team has pre-defined spots on which can the vehicles appear. There are more spots than vehicles however and the vehicles are randomly placed amongst them. Some spots are reserved for certail classes (for example artillery)
进入战斗时,坦克的出生点并不是完全随机的,每个队伍都有一些预置的出生点,出生点的数量比坦克要多,坦克随机放在这些出生点上。有些出生点是给特定车型预留的(比如火炮)(典型的如马利诺夫卡,火炮出生点更靠山;齐格菲防线,快车总出生在城里这边)