27.2.2015
Posted on February 27, 2015 by Silentstalker — 48 Comments ↓
Okay, here’s a MUST see for history fans: Listy found in archives (amongst other things) accounts about Japanese tanks. Go check it out!
军迷/历史迷必看,与日本坦克有关。_点我_(英文的)
Russian server and EU server have this weekend a special offer – conversion of free XP to crew XP (yes, for free, you already paid for the free XP once – 1 free XP = 5 crew XP). For EU, you can read about it here.
欧服和毛服开了1全局=5车组经验的活动,不过跟我们有什么关系。。
Storm also reports that the physics test is going “really well”. There is an effect in the test that they call “gear shifting” (basically, the tanks slows down as if you were shifting gears), this is actually a bug and will be fixed (maybe even in the current test). Another bug is the strong drop of mobility in some vehicles (T-62A, AMX-50/100 and others), will be also fixed.
Storm说物理测试进行得“灰常顺利”。其中出现了一个被称作“换挡”的效果(坦克在换挡的时候会减速),这实际是个bug,会修复的(也许马上)。另一个bug是有些车辆的移动力出现了严重下降(T-62A 50100等),也会修复的
- according to Storm, 9.7 HD Superpershing is not getting nerfed, it will definitely not be possible to sell it for gold
根据Storm,9.7的超潘改动不算削弱,绝对不会让你们“以金币卖出”的阴谋得逞的
- there are no plans to remove unhistorical M62 gun from IS-4
IS-4不合史实的M62顶级炮不打算移除
- for now it was not decided yet whether the fact that VK4502B will only have one loader while the Mauschen will have two will be compensated somehow (SS: for example by a “free” multi-skill loader)
现在还没决定怎么处理“4502只有1个装填手而鼠原有2个装填手”的问题(送一个免费的多技能装填手?)
- for now, there are no plans to introduce the Panther with GT turbine into the game, Storm is trying to prune the plans of “such nonsense”
现在,没计划加入使用GT涡轮的黑豹。Storm在努力控制那些“什么-哔-玩意”计划的数量
- the first round of physics test will take three days
第一轮物理测试持续3天
- motion physics do not depend on reworking all vehicles to HD
动态物理效果并不依赖车辆的高清化
- Storm doesn’t know whether HD Superpershing will “lean” on its frontal wheels to simulate the frontal part being overstressed by additional armor
Storm不知道超潘是否会略微前倾来模拟前面挂几层黑豹皮的负重效果
- in new motion physics, the ground resistance parameter will no longer be used. Instead, they will introduce a “traction” (ground contact) modifier with various grounds having different passability. Basically, the current tank terrain passability will remain at the same level.
新动态物理效果中,地面阻力系数不再使用了,取而代之的会是“牵引力”(地面接触),不同地面的值不同。现在坦克的通行能力将基本保持不变
- developers will not introduce damage from crashing into environmental objects
开发者们不会加入撞自然物体而掉血的机制
- the current test represents “realistic” physics variant. There was a simplified physics variant prepared as well (second server), but it turned out to be bugged
现在的测试代表了“真实”的物理效果种类。还有一种简化版的,现在似乎还没处理好bug
- even in new motion physics, there will be several points deciding the movement on the tank (SS: under roadwheels), the entire track surface will not become a contact area
即使在新动态物理效果下,坦克的移动还是取决于几个点(在接触地面的几个轮下面),整个履带表面不是接触面
- all the physics developers, in order to prepare for new physics, were given (paid by WG) an actual T-72 to drive, so they do it well
所有物理效果的开发者为了准备新物理效果,都由WG付钱去开了开真实的T-72体验了一把,所以他们做的很好。
- it’s possible that STB-1 will have its hydraulic suspension implemented at one point
未来有可能加入STB-1的那个液压悬挂
- multiple physics (dynamics) variants will be tested
多种物理(动力学)效果都会测试
- shell “mass” (effect of shells on tank trajectory) will not be implemented
炮弹质量(影响坦克性能栗如机动)不会加入
- the independent suspension is tied neither to mobility physics, nor to Havok, it’s basically a render thing, it doesn’t work on “old” render
独立悬挂跟物理效果和Havok引擎都没关系。这基本是渲染问题,但不会在旧渲染上生效
- it’s not clear yet, whether the improved terrain passability from physics test (the ability to get the tanks to strange places) will come to live server
现在还不清楚物理测试中地形通过力的提升(允许坦克去些奇奇怪怪的地方)会不会加入正式服