游戏内容匮乏 新加入神器系统玩家反馈褒贬不一

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风暴大厅2014-07-23 10:11

《风暴英雄》今日发布博文提到的“神器系统”着实在玩家群体中引起了一场轩然大波,一些玩家对此神器系统表示不解。不过,《风暴英雄》仍然在深度开发中!游戏内的很多元素会根据玩家的反馈进行调整和修改。

  《风暴英雄》今日发布博文提到的“神器系统”着实在玩家群体中引起了一场轩然大波,一些玩家对此神器系统表示不解。不过,《风暴英雄》仍然在深度开发中!游戏内的很多元素会根据玩家的反馈进行调整和修改。

  社区玩家的强烈反应让《风暴英雄》的总监Dustin Browder专门发贴对此进行回应:

  《风暴英雄》蓝贴:游戏总监谈等级和神器系统

《风暴英雄》公布神器系统后 玩家意见汇总


  以下为玩家的几种比较有代表性的声音:

  代表性意见一:

  • “That's gonna happen a whole lot more frequently now that all your characters will be unplayable until they have a full set of artifacts. Oh and that super tanky Tyrael that you built with your artifacts. Well now half the time he will be useless and your team will moan and complain that you didn't optimize him for dps Tyrael。
    You know those moments in battlegrounds where the team moans and complains about how you suck because you don't have the gear? Well guess what, now you get to experience that for free! Just queue up as an artifactless character and get ready for people to complain as soon as they find out you don't have artifacts!”

  译文:直到你买完整套神器以前,你所有购买的英雄都无法使用。原本“肉”到不行的坦克英雄泰瑞尔,在加入了各种神器要素之后,他只能承受原本一半的伤害量,而你的团队也会抱怨你把泰瑞尔玩成伤害输出角色。

  你可以想象到你的队友会不断抱怨你打的太差是因为你没有好的神器吗?你现在终于体会到了什么是免费游戏!当你这个没有神器的英雄加入到了其他人人有神器的游戏中时,你会享受到全场的鄙视!

  代表性意见二:

  • “You don't even need to test a thing LoL like, this game was far the best in the moba genre the way it was。
    Now THIS along the leveling system is gonna destroy it。”

  译文:根本没有必要测试一个如同LOL的游戏!原本《风暴英雄》会是最棒的MOBA游戏,但现在神器系统拖了它的后腿!

  代表性意见三:

  • “First, excuse my ignorance as I am not a huge MOBA person only having played a couple handful of games of LoL/DOTA2 combined. But, it seems like looking over artifacts and comparing them to runes that if this system does go in place for release that DOTA2 will be catering to the casual much more than HotS which seems ironic. Unless Im missing something DOTA2 lacks a rune/artifact style system and earns all its money from cosmetic "upgrades" and there is no reason to grind other than to increase your MMR. Please correct me if Im wrong or have made incorrect assumptions as I really am scratching my head on this one。”

  译文:首先,我必须说明我不是一个铁杆MOBA玩家,只不过玩过几把LOL和DOTA2。但就现在看来已经神器系统已经像极了LOL的符文,如果在正式运营的时候这个系统仍然存留于游戏当中,DOTA2也许更会成为休闲玩家的首选(除非我错漏了DOTA2也有这样花钱“提升”的系统)。如果我的逻辑想法有错误欢迎指出。

  代表性意见四:

  • “Don't worry blizzard will nerf heroes to the level they were at before artifacts were added to balance things。”

  译文:“别担心,暴雪会削弱各个等级的英雄强度以增加神器对游戏的影响”

  代表性意见五:

  • “Quite possibly Blizzard will still implement this for the next patch, because "you don't know until you've tested" but as many many others have pointed out, most of us have all experienced this already in other games, and, personally the biggest draw of Heroes is (currently) every player is at an equal footing in the game with respect to character statistics regardless of when they started playing。”

  译文:暴雪很有可能在下个补丁中加入这些元素,因为“你只有在实际玩了之后才会了解”。但事实上这样的元素我们早已经在其他游戏中体验过了!并且让玩家们在刚开始玩时就能使用那些值得尊敬的英雄们并且在平等的条件下进行游戏才是《风暴英雄》的最大买点。

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