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CGDC演讲人介绍:刘鸿元

http://www.sina.com.cn  2010年05月11日 13:55  新浪游戏  已有_COUNT_条评论

  姓名:刘鸿元- 美国Earbash Audio inc。创始人,音乐音效设计制作总监

  性别:男 年龄:35

  出生地:北京

  出国期:1989

  学历(学位):硕士

  专业:music composition with new technology

  学历(学位):学士

  专业:music composition/music synthesis

  联系电话:(310)398-8650

  手机:(310)890-8885

  联系地址: 4448 Dawes, Ave. Culver City, CA USA 邮编:90230

  Email Address:yuan@earbash.com

  URL:www.earbash.com


刘鸿元

  个人简介

  刘鸿元是美国知名音乐音效制作人。富有创造性思维。参与制作过许多销售范围广泛的游戏,如:

  《荣誉勋章》, 《命令与征服》, Marvel Ultimate Alliance,007:Quantum of Solace 等。其中包

  括创造游戏史最高收入的AAA级产品《使命召唤6:现代战争2》。目前,刘鸿元在帮助 Microsoft

  的 Natal 项目创造概念性的音效设计。

  创业5年,具有10年专业游戏行业的音效设计经验。在音乐,音响工程专业方面有广泛的教育背

  景。

  工作经历

  Earbash Audio, Inc。

  2005—至今

  创始人,音乐音效设计制作总监

  代表Earbash Audio参与主持游戏、电影/电视广告的音效、音乐概念设计、制作以及合成、缩混

  等工作。在游戏音效设计方面,帮助客户设计音效回放的方式,增加声音环境的真实性,

  提高游戏的刺激性、可玩性,使玩家产生身临其境的感觉,深深投入到游戏之中。在游戏以及电影

  广告方面,通过对音效的精心设计,使声音与消费者在心理层上沟通,创造戏剧性,

  刺激消费者兴趣,建立产品与客户知名度。Earbash Audio 在美国及国际客户中享有很高的信誉,

  多次获奖, 提名:Best Audio, Sound Design of the Year, Best Audio Post Studio 等。

  Electronic Arts Los Angeles

  2000—2005

  高级音效设计师

  参与主持游戏音效设计、制作以及音效与游戏的合成、缩混等工作, 探索音效回放软件的设计特

  点,帮助游戏设计师用声效提高游戏的可玩性。

  教育背景

  California Institute of the Arts

  1998.9—2000.7

  学位:硕士

  专业: music composition with new technology

  Berklee College of Music

  1994.9—1998.7

  学位: 学士

  专业: music composition/music synthesis

  更多信息请访问www.earbash.com。

  参与过的游戏/制作项目

  Microsoft : the Natal project - conceptual sound design

  user interface

  Microsoft : Mobile - sound design

  user interface

  product branding

  Blur - sound design and mixing

  In-game multiplayer movie

  Call of Duty: Modern Warfare 2 - sound design, consultation

  ambience

  ambient emitters

  foley

  explosions

  in-game movies

  implementation/mixing consultation

  mechanics

  multiplayer specific user feedback sounds

  ui

  vehicles

  weapons fire and reloads for player and AI

  Command and Conquer 4

  in-game SFX - sound design

  Command and Conquer Series

  marketing campaigns e.g. trailers/episodic shows - design, production vo restoration, mix,

  mastering

  G.I. Joe

  all sound effects design

  in-game movies design, mix

  briefings - design

  Marvel Ultimate Alliance 2

  in-game movies - sound design, mix

  briefing movies - sound design, vo processing, mix

  audio objects - sound design, music composition, vo edit/processing, music composition,

  editing, mix

  physic objects - supervision and editorial. recorded at Sony Pictures。

  Section 8 - sound design

  weapons fire and foley for player

  explosions

  ui

  Singularity

  creatures - sound design

  Toy Story Mania - sound design

  all sound effects

  in-game movies - design, mix

  audio implementation

  Tony Hawk

  physic objects - sound design

  007 - Quantum of Solace

  in-game movies - sound design, foley, vo processing, mix

  Call of Duty: 4, 3, 2 - sound design, consultation

  ambience

  ambient emitters

  foley

  explosions

  in-game movies

  implementation/mixing consultation

  mechanics

  multiplayer specific user feedback sounds

  ui

  vehicles

  weapons fire and reloads for player and AI

  Command and Conquer 3

  in-game movies - sound design, mix

  Dark Watch - sound design

  ambience

  Legendary: the Box - sound design

  ambience

  consultation

  explosions

  physics objects

  vo recording, editorial

  weapons fire and reloads for player and AI

  Robo Blitz - sound design

  ambience

  ambient emitters

  explosions

  mixing consultation

  mechanics

  robots

  ui

  weapons fire and reloads for player and AI

  Return to Castle Wolfenstein - sound design

  ambience

  mechanics

  weapons fire and reloads for player and AI

  Spiderman - sound design and mixing

  in-game movies

  Silent Hill 5 - sound design

  in-game sfx & movies

  Silent Hill Origin

  creatures - sound design

  Steel Horizon

  music composition

  The Matrix: Path of Neo

  in-game SFX - sound design

  in-game movies - sound design, mix

  Turning Point - sound design

  ambience

  consultation

  explosions

  physics objects

  vo recording, editorial

  weapons fire and reloads for player and AI

  Medal of Honor - sound design, implementation

  Allied Assault, Breakthrough, Frontline, Pacific Assault, Rising Sun, Spearhead

  Delta Force - sound design, vo editorial

  Land warriors, Escalation

  Film - sound design, SFX editorial

  Crayon

  Hindsight

  Today you die

  Film Trailers/Advertising - sound design/mixing

  EA Sports - FIFA World Cup 2010

  Nitrous

  Hard Candy

  Kiss Kiss Bang Bang

  Oliver Twis

  Awards

  2007 GDC Best Audio Award Nominee: Call of Duty 4

  2006 Tech Award Nominee Best Audio Post Studio: Call of Duty 3

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