Job Title: Modeler (CGA II)
Location: Shanghai, China
RESPONSIBILITIES:
•Based upon concept drawings/reference materials or direction from art leads; create 3D assets for a title that are consistently built within the correct specifications
•Create textures from photographs or existing source art, or paint new textures as necessary
•Assist in modeling workflows and protocols
REQUIREMENTS:
•Ability to work from reference materials with high level of accuracy (to ref. Material)
•Ability to model moderate to complex 3D organic and/or mechanical characters and / or environments without specific reference
•Excellent understanding of mesh topology with advanced polygonal modeling skills is a must, (and a candidate should possess a strong grasp of modeling workflows and rigging).
•A strong understanding of one of the mainstream 3D packages, such as Maya (preferred), or 3DStudio Max and have a strong proficiency with Photoshop.
•Ability to modify and create efficient and effective textures
•Should possess 3 or more years experience working in a team environment as a 3D artist
•May be required to travel.
•Experience in traditional/practical model making or practical film effects may be applicable in lieu of a college degree.
•Able to create high quality, non-organic models in low, medium and high polygon counts.
•Excellent communication skills.
•A demo portfolio demonstrating the following is required: Excellent Modeling and Texturing skills;Good use of light and shadow; Excellent sense of scale; Excellent level of finish.
Desirable Skills:
English written and verbal communication skills
Online game development experiences
Avid Gamer
Concept Design and/or Animation experiences
编辑:高原