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《星际争霸II》对中国玩家的一些问题解答

我要投稿】【以往作品文章作者:新浪游戏  发表时间:2009-11-03 14:37

  1.In both original SC and SCII, thereis not any melee unit in Terran. Will you consider of introducing a melee unitinto Terran units in the future?

  在《星际争霸》和《星际争霸II》中,人类没有任何的近战系单位。你们会考虑今后给人类种族加入一种近战单位吗?

  No. It is notnecessary and no need for it. Not having a melee unit for Terran promotesracial differentiation. If there is a need for a melee unit for balance reasonsit will be added. The firebat was considered a melee unit for balance reasonsin SC1, but it wasn’t really a melee unit. Hellions would probably be theclosest to melee units, but still, we can’t consider them that because of theflamethrower。

  不会,不仅没这个必要,而且人类也不需要这种单位。没有近战单位反而能体现出人类的种族特点。除非出于游戏平衡性的需要,我们才会添加。从游戏平衡性来讲,火蝠在《星际争霸》中曾被视为一种近战单位,但实际上它并非真正意义上的近战单位。恶火战车或许是最接近于近战单位这种概念的单位了,不过因为它是用的火焰喷射器,所以它们也不能算是真正的近战单位。

  2.We know that there’s hydralisk andmarine in war3 map editor, so will there also be War3units in SCII map editor?

  我们知道,在《魔兽争霸III》的地图编辑器中有刺蛇和陆战队员的模型,那么以后在《星际争霸II》的地图编辑器中也会加入《魔兽争霸III》的单位模型吗?

  Not at the moment we only have the Tauren Marine and there areno plans to include any in the future, but as with all things it is subject tochange。

  目前,我们只加入了牛头人陆战队员,而且没有打算再加入别的单位的计划,不过话又说回来,任何事情都说不准。

  3.Since the SC2 Map Editor does notsupport MDX and MDL files any longer, we wonderif the Map Editor will support model exporting to encourage more custom maps。

  由于《星际争霸II》的地图编辑器不再支持MDX和MDL文件,我们想知道地图编辑器否会支持模型导出的功能,以便鼓励大家设计更多的自创地图呢?

  No, it will not support these files. Mapmakers will have to makenew models if they want to include them in the editor。

  没错,编辑器不会再支持这些文件了。如果玩家想把它们加到编辑器里的话,得靠地图生成器制作新的模型。

  4.We noticed that there will be newheros from Terran and Protoss, for example: Valerian Mengsk and Selendis. Whatabout zerg? Will there be new heros or it is still the saga of Sarah Kerrigan?

  我们注意到,无论是人类还是星灵都新加了一批新的英雄,例如:瓦雷里安蒙斯克以及赛兰蒂斯。异虫呢?异虫有没有新的英雄,还是说仍然只有萨拉凯瑞甘的个人传奇?

  Currently we do not have any plan to introduce new heroes forZerg. This is not something we can discuss at this time。

  目前,我们没有任何计划为异虫引入新的英雄。现在还不是讨论这个问题的时候。

  5.Willthe Colossus regain the original attacking form of scattered shooting (/|\)?The lining form used currently, while the units are still hurt at the sametime, makes us feel awkward. Besides, can you add some whisp attacks similar todragoon, arbiters and Photon Cannon, for too many beam attacks (Nullifier,Colossus, and Void Ray) have bored us a little through the repetitions。

  巨像的攻击方式是否会改回原来的散射(/|\)?现在所使用的线性攻击很奇怪,明明是直线一个挨一个地打过去,但是被打的单位却同时掉血。另外,你们能不能加入一些光球类的攻击,例如龙骑士、仲裁者以及光子炮那样,因为过多的光束性攻击(干扰者、巨像、虚空辉光舰)会使人因为雷同过多而觉得厌烦。

  There are already projectile attacks in the game such as thestalker, phoenix, interceptors and photon cannons。

  游戏里已经有很多投掷类的攻击了,例如追猎者、凤凰、拦截机和光子炮。

  6.It is suggested to add Protectcontrol button; the order can work on one of the own units, and the unitreceiving the order will protect the unit as specified and give priorities to“attacks” on the enemies that are firing at the protected unit。

  有人建议应该添加一种“保护”控制按钮;该命令可对己方的一名单位使用,收到该指令的单位会保护指定的目标,并且还能根据敌人的不同而选择优先的攻击方式。

  This feels like too much automation, but we will take it intoconsideration and think about it。

  这建议听起来过于智能化了,不过我们会把这个意见列入考虑范围。

  7.We suggest that Blizzard providelanguage switch function to CN version Starcraft II as for wow, a lot ofplayers are used to play English version original SC。

  我们建议暴雪能像为wow所做的那样,也为简体版的《星际争霸II》提供语言转换功能,因为有很多玩家由于《星际争霸》的缘故习惯了玩英文版的星际。

  Itis not decided yet and there will be probably have at least a subtitle languageoption。

  这个问题还没确定,不过最差也会有一个字幕语言选项。


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